Game & Interactive
Media Development _
Length of course: 1 Year
Resulting Qualification: Higher Certificate
Go beyond the boundaries of entertainment.
Game Technology is becoming an important pillar in more and more industries as we explore and expand the applications of this versatile career outside of its traditional boundaries. No longer just about developing games for entertainment or education, Game and Interactive Media Development and its virtual reality and augmented reality techniques can be applied to everything from engineering and architecture to medical science.
For students, that means a wide variety of potential career paths above and beyond (but never excluding!) the traditional game world.
During our one-year Game and Interactive Media course, you’ll master the tools and techniques to turn your ideas into reality and hone your abilities in the specialty that pairs best with your particular goals and skillset. Through teamwork and live projects, you’ll gain work experience and build the kind of strong portfolio that is essential when starting out in your career – no matter which direction you decide to take that career in!
Game Developer /
Game 3D Artist /
Game 2D Artist /
Game Animator /
Game Content Creator /
Game Designer/Producer /
Augmented Reality Developer /
Virtual Reality Developer /
Game Education/Serious Games Specialist /
Game Interface Designer /
Popular Games /
Serious/Educational Games /
Augment Reality Applications /
Virtual Reality Experiences /
Game Characters/Models /
3D Printed Prototypes /
Mobile Games /
Interactive Visualisations /
Interactive Event/Exhibit Installations /
Tabletop Games /
What will you learn? _
Working on experiences like games, virtual reality or other forms of interactive content is a bit like working on a movie set. Teams of specialists work on various aspects of the production before bringing it all together in a final, cohesive product.
In this course, you will hone your skills to become one of these specialists, but with a sound insight into all the other development aspects of a game technology project – a truly T-shaped skill set.
The key to every successful game project is a soundly put-together plan. You will be taken through the stages of conceiving a project, designing it and setting up a production plan. As part of this, you will be taught the principles behind game design theory and how to manage and effectively work on a project as part of a larger team.
During the course of the programme, you will work on several small projects in various areas of production, usually as part of a group. You will find yourself in different roles and become familiar with industry workflow.
Although you’ll receive a sound introduction to all the essential production elements of a game project, you will eventually need to choose an area in which you want to specialise. This can be in areas such as design and production, art, scripting, or technology use. You will be expected to develop a personal portfolio piece, working with a mentor, to develop this project as part of your end-of-year industry showcase.
While this is an introductory course, you should find yourself well on your way to entering the games industry when you leave ADA. To help you make the most of this, we’ll support you in building a solid portfolio of strong and industry-relevant work, and help you establish the right connections within the industry to launch your career.
Facts, Figures and FAQ.
What are the course requirements?
You must have a valid Matric certificate or NQF4 equivalent. You will also need to complete all the questions and creative pieces requested in the enrolment application form, as well as provide your personal portfolio.
What are the course fees?
The annual course fee for 2020 is R76 800, and includes a year licence for the Adobe Creative Suite.
2020 Course Fee: R76 800
Various payment options are available, and detailed in the application form, along with our general admin fees.
Do you offer Scholarships?
Scholarship Applications have closed.
Meet your lecturers_
Head of Game.